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Old Dec 11, 2006, 01:54 AM // 01:54   #1
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Default R/W Burning Arrow Build!!!

ok so here it is:

ranger/warrior

attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]

drago's flatbow

runes: sup marksmanship, major WS, major expertise, sup vigor, attunement

so in health, that is 480-75+50+30= 485hp

skills:

read the wind
troll unguent
savage shot
burning arrow{E}
whirling defense
screaming shot
frenzy
resurrection signet/ lightning reflexes (if rez isnt needed)

read the wind: at 14 marksmanship, for 24 seconds, arrows move twice as fast and deal 10 extra damage

troll unguent: at 10 WS, for 10 seconds, you gain +8 hp regen

savage shot: at 14 marksmanship, your target's action is interrupted. if it was a spell, you deal +27 damage

burning arrow: at 14 marksmanship, you strike for +29 damage, and your target is set on fire for 5 seconds

whirling defense: at 12 expertise, for 18 seconds, you have a 75% chance to block attacks...

screaming shot: at 14 marksmanship, you deal +24 damage, and if your target is within earshot, it begins bleeding for 19 seconds
*combined with burning arrow, foe has -10 degen (max)*

frenzy: for 8 seconds, you attack 33% faster, but take double damage
*canceled with whirling defense when under attack (both stances)*

rez sig: rez party member with 100% hp and 25% energy, only recharged with morale boost

lightning reflexes: at 12 expertise, for 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster

at 12 expertise, the enrgy of ranger skills decreases by 48%, which means if i use a skill that requires 5 energy, it only requires 3 at 10 expertise, and, likewise, a 10-energy skills would cost 5.

any comments?
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Old Dec 11, 2006, 02:02 AM // 02:02   #2
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Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
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Old Dec 11, 2006, 02:12 AM // 02:12   #3
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Quote:
Originally Posted by Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
i dont understand what you mean by apply poison>rtw

if it means put it in other than ftw, i totally disagree, but i dont want to detail on that if thats not what u meant

and about natural stride, it is more spammable than whirling, but i get unneeded speed, 25% less chance to blok ataks, and it ends when i get hexed or enchanted which is, IMO, horrible.

whirling is significantly better becuz while i am using frenzy, say the team piles on me. i then use whirling to cancel frenzy and i have a 75% chance to blok ataks for more time than natural stride, i believe

and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
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Old Dec 11, 2006, 02:42 AM // 02:42   #4
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10 second recharge>60 second recharge for a cancel stance. Besides having NS will justify putting more than extra points into WS. Speed boost lets you kite better so you don't need to dodge as many hits...

Flatbow range, won't trigger bleeding from screaming arrow.

Frenzy is good, but Burst of Aggression gives the same boost and doesn't open you up to double damage.

Take out lightning reflexes for another bow attack. If you don't put in either Dual Shot of Forked Arrow your build isn't a damage build. Also only if you bring one of these skills is RtW justified. Otherwise you'd be better served with a degen prep such as Apply Poison or Barbed Arrows.
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Old Dec 11, 2006, 02:52 AM // 02:52   #5
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1-i need expertise for e-managment
2-ill get in range wen i use it, lol
3-BoA needs str, which i dont raise
4-thx, but no thx
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Old Dec 11, 2006, 03:43 AM // 03:43   #6
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Quote:
Originally Posted by Xeones The Great
and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
Can't stay out of earshot for long when sins and wars are using somethin you don't have.......speed boosts

You have too many stances, which is a common prob with many rangers. Don't be like many rangers and bring tons of stances to hide behind. More defense = less killing power. You need more damage attacks if you're not gonna use apply poison.

You lack a cancel stance. Whirling and Lightning reflexes arn't cancel stances. Once you've used 'em up, how would you cancel frenzy then? You can't, then it's pretty much wastin a spot on your skillbar along with whirling/lightning which are too busy recharging, and if you attempt to go into Frenzy then....well....you know Natural stride is a much better skill in this case.

Last edited by Chief; Dec 12, 2006 at 06:25 PM // 18:25..
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Old Dec 11, 2006, 06:39 AM // 06:39   #7
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Quote:
Originally Posted by Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
Umm, no. Just...no. Apply is for degen spam builds, but it's a waste if you are using a build that targets only one enemy at a time. Neither prep is simply better to the other, but only better for the situation. If damage is the point of the build, then there is nothing wrong with frenzy, so long as there is a cancel stance and the player knows how to use it as well as when to use it. Natural Stride would be a good choice in this case.

Last edited by XvArchonvX; Dec 11, 2006 at 06:42 AM // 06:42..
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Old Dec 11, 2006, 04:14 PM // 16:14   #8
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He's useing a Flatbow so he's got to keep RtW in there just to hit anything.

OP If you insist on keeping Screeming Shot and say that you will get close when you need to use it then Natural Stride is pefect. You can run in fire away and run back out to Flatbow range quick and avoid dmg at the same time.

I agree that another attack is needed, Burning Arrow is not exactly spamable, decent recharge, but I feel you need something more.


I dunno how to quote stuff, but here is this:
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]

drago's flatbow

runes: sup marksmanship, major WS, major expertise, sup vigor, attunement

so in health, that is 480-75+50+30= 485hp

I think you ment to say, minor WS and Minor Exp.
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Old Dec 11, 2006, 05:35 PM // 17:35   #9
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please, if your using this for pvp, use a recurve bow or longbow w/read the wind.
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Old Dec 11, 2006, 06:03 PM // 18:03   #10
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Quote:
Originally Posted by Dutch Masterr
please, if your using this for pvp, use a recurve bow or longbow w/read the wind.
It's a PvE forum, so unless the OP precise it's a PvP build, I assume it's not...

Going with read the wind, a flatbow is much better than a longbow: read the wind's description is wrong: it doesn't make your arrows go 2 times fasters, but it reduce the size of the arc to the minimum (which makes arrows 2 times faster with a recurve bow, 4 times or so with a flatbow - and flatbows have a much better refire rate).
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Old Dec 11, 2006, 10:17 PM // 22:17   #11
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PvE build, lol

cathode - two stances is too much?!?!? wtf?!?! if u havent noticed, im only bringing litening reflexes if i dont need rez, which i probably do

so if i bring NS, what are the chances im gonna get hexed/enchanted...umm...99%???

orange milk - at 14, they burn for 5 seconds... and BA has recharge of 5 seconds...

also, burning arrow is extremely spammable because at 10 expertise, it costs 5 energy. rangers have energy regen of 3, or 1 energy/second. so by the time BA recharges, i wouldve gained 5 energy to use it again, if i did the math right.

guys, the whole point of this build is to degen the living hell outta one target with bleed and burn.

also, savage shot/distracting shot (which is kinda better than savage, come to think of ti) is an interupt, which is not always needed, so i can bring another dps atak, such as...crossfire or maybe even pin down

as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
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Old Dec 12, 2006, 01:51 PM // 13:51   #12
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Quote:
Originally Posted by Xeones The Great
as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
Flury is an option, yes, but non-ranger stances ain't affected by expertise anymore. With Frenzy, it may be too much energy-consuming - dunno, check that. Otherwise, again , I think people also suggested NS for this purpose. The 10 secs recharge make it perfect for this job. Alternatively, Lightning Reflexes keeps the IAS but its recharge time is an inconvenient (still... 2 stances: WD and LR should be more than enought to eventually cancel Frenzy in PvE).

Just one question concerning the build: do you really need 12 in expertise to manage your energy? Otherwise you may lower it a bit and put more points in Marksmanship.
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Old Dec 12, 2006, 04:07 PM // 16:07   #13
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Thats great, you can do math, but that was not my point.

By "spammable" I mean recharge time.

You have 2 attacks, one (BA) recharges in 5 secs the other (Screeming) recharges in 8 secs. Savage is not an attack, but an INT,

not exactly spammable.

You need another attack, something spammable (i.e. something with a 3 or less recharge, OR another 5 sec that you can alternate with BA.

With 12 in EXP and your math there, you will have the energy to support another attack skill, or maybe take both distracting and savage, though I would prefer the extra attack.
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Old Dec 12, 2006, 05:09 PM // 17:09   #14
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spammable <_< hmm
anyone think of needling shot after they get to less than 50%??? n it only cost 2 energy at 13 exp!
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Old Dec 12, 2006, 06:18 PM // 18:18   #15
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Flail is a decent stance option for a bow user, since mobility is less of an issue. Better than Frenzy in many ways, same damage output roughly, no energy cost, you get off about 4 shots per 5 second period, so you recharge it just in time to reapply it.
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Old Dec 12, 2006, 06:33 PM // 18:33   #16
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one of the points here is using a flatbow...

skip drago's because if you want the damage output of the vamp... you alrady said it was a degen through burn and bleed build

i use Forgotten Flatbow...which is zealous...which makes BA more spammable


btw...degen builds.... please put in Apply Poison... it makes poison for...longer than 5 seconds and screaming shot even longer bleeding time...which means...spam 5 second burning while poisoning at the same time and occasionally put in screaming shot...

if you are using this build in a team you won't need many defense stances....WD is enough... if you are using this soloing bosses you probably won't need more firing rate or less arc size... you will need to stay alive while degenning the bosses...WD...LR...NS...

enough...

another thing.... why make it a ranger warrior? imo you don't need anything a warrior has for a degen build...
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Old Dec 12, 2006, 08:09 PM // 20:09   #17
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Quote:
btw...degen builds.... please put in Apply Poison... it makes poison for...longer than 5 seconds and screaming shot even longer bleeding time...which means...spam 5 second burning while poisoning at the same time and occasionally put in screaming shot...
Apply Poison is better than Read the Wind when you spread conditions. If you're going for one foe, Read the Wind adds 10 dammage to one shot, poison does 8 damages between 2 shots with a flat/shot bow without IAS. With an IAS, RtW is even better. And RtW let you use a flat bow, which would be problematic without it (or FW). So for this build, I'd definitely keep RtW (also, burning + bleeding = 10 arrows of degen already ).

Last edited by Sir Mad; Dec 12, 2006 at 08:11 PM // 20:11..
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Old Dec 13, 2006, 01:51 AM // 01:51   #18
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hmm good idea bout flail

and im not spreading conditions im killing 1 at a time!!!

that also means i dont have the need for a cancel stance anymore hmmm

new build looky here:

r/w

attributes:
marks - 10,3,1
ws - 9,1
expertise - 11,1

drago's flatbow (im a fan of sundering)

runes: sup marks, sup vigor, min exp, min ws, attunement

485 hp

skills:

read the wind (needed w/ a flatbow)
savage shot/ distracting shot (interupts come in handy =])
troll unguent (need some sort of self-heal, and this is +8 regen)
burning arrow{E} (build is based around this lol)
flail (amazing IAS skill, just found out)
screaming shot (needed for max degen on one enemy!!! one!!!)
extra slot (i can put in another interupt or a stance for evasion such as WD or maybe even extra atak like cross fire or power shot)
rez signet(hmm...maybe used for rezzing ppl)

btw, to all u apply poison ppl, RtW is essential for flatbow, and as i said before i work on 1 target at a time!
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Old Dec 13, 2006, 07:55 PM // 19:55   #19
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the problem is.... you work on 1 foe at a time... solo or with a party?


solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...

partying...its good...
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Old Dec 14, 2006, 08:52 PM // 20:52   #20
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Quote:
Originally Posted by anshin
the problem is.... you work on 1 foe at a time... solo or with a party?


solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...

partying...its good...
He has a rez sig and was going to use Frenzy. Do the math, it's for a team
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