Dec 11, 2006, 01:54 AM // 01:54
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#1
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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R/W Burning Arrow Build!!!
ok so here it is:
ranger/warrior
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]
drago's flatbow
runes: sup marksmanship, major WS, major expertise, sup vigor, attunement
so in health, that is 480-75+50+30= 485hp
skills:
read the wind
troll unguent
savage shot
burning arrow{E}
whirling defense
screaming shot
frenzy
resurrection signet/ lightning reflexes (if rez isnt needed)
read the wind: at 14 marksmanship, for 24 seconds, arrows move twice as fast and deal 10 extra damage
troll unguent: at 10 WS, for 10 seconds, you gain +8 hp regen
savage shot: at 14 marksmanship, your target's action is interrupted. if it was a spell, you deal +27 damage
burning arrow: at 14 marksmanship, you strike for +29 damage, and your target is set on fire for 5 seconds
whirling defense: at 12 expertise, for 18 seconds, you have a 75% chance to block attacks...
screaming shot: at 14 marksmanship, you deal +24 damage, and if your target is within earshot, it begins bleeding for 19 seconds
*combined with burning arrow, foe has -10 degen (max)*
frenzy: for 8 seconds, you attack 33% faster, but take double damage
*canceled with whirling defense when under attack (both stances)*
rez sig: rez party member with 100% hp and 25% energy, only recharged with morale boost
lightning reflexes: at 12 expertise, for 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster
at 12 expertise, the enrgy of ranger skills decreases by 48%, which means if i use a skill that requires 5 energy, it only requires 3 at 10 expertise, and, likewise, a 10-energy skills would cost 5.
any comments?
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Dec 11, 2006, 02:02 AM // 02:02
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#2
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
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Dec 11, 2006, 02:12 AM // 02:12
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#3
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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Quote:
Originally Posted by Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
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i dont understand what you mean by apply poison>rtw
if it means put it in other than ftw, i totally disagree, but i dont want to detail on that if thats not what u meant
and about natural stride, it is more spammable than whirling, but i get unneeded speed, 25% less chance to blok ataks, and it ends when i get hexed or enchanted which is, IMO, horrible.
whirling is significantly better becuz while i am using frenzy, say the team piles on me. i then use whirling to cancel frenzy and i have a 75% chance to blok ataks for more time than natural stride, i believe
and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
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Dec 11, 2006, 02:42 AM // 02:42
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#4
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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10 second recharge>60 second recharge for a cancel stance. Besides having NS will justify putting more than extra points into WS. Speed boost lets you kite better so you don't need to dodge as many hits...
Flatbow range, won't trigger bleeding from screaming arrow.
Frenzy is good, but Burst of Aggression gives the same boost and doesn't open you up to double damage.
Take out lightning reflexes for another bow attack. If you don't put in either Dual Shot of Forked Arrow your build isn't a damage build. Also only if you bring one of these skills is RtW justified. Otherwise you'd be better served with a degen prep such as Apply Poison or Barbed Arrows.
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Dec 11, 2006, 02:52 AM // 02:52
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#5
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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1-i need expertise for e-managment
2-ill get in range wen i use it, lol
3-BoA needs str, which i dont raise
4-thx, but no thx
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Dec 11, 2006, 03:43 AM // 03:43
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#6
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Desert Nomad
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Quote:
Originally Posted by Xeones The Great
and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
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Can't stay out of earshot for long when sins and wars are using somethin you don't have.......speed boosts
You have too many stances, which is a common prob with many rangers. Don't be like many rangers and bring tons of stances to hide behind. More defense = less killing power. You need more damage attacks if you're not gonna use apply poison.
You lack a cancel stance. Whirling and Lightning reflexes arn't cancel stances. Once you've used 'em up, how would you cancel frenzy then? You can't, then it's pretty much wastin a spot on your skillbar along with whirling/lightning which are too busy recharging, and if you attempt to go into Frenzy then....well....you know Natural stride is a much better skill in this case.
Last edited by Chief; Dec 12, 2006 at 06:25 PM // 18:25..
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Dec 11, 2006, 06:39 AM // 06:39
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#7
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
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Umm, no. Just...no. Apply is for degen spam builds, but it's a waste if you are using a build that targets only one enemy at a time. Neither prep is simply better to the other, but only better for the situation. If damage is the point of the build, then there is nothing wrong with frenzy, so long as there is a cancel stance and the player knows how to use it as well as when to use it. Natural Stride would be a good choice in this case.
Last edited by XvArchonvX; Dec 11, 2006 at 06:42 AM // 06:42..
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Dec 11, 2006, 04:14 PM // 16:14
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#8
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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He's useing a Flatbow so he's got to keep RtW in there just to hit anything.
OP If you insist on keeping Screeming Shot and say that you will get close when you need to use it then Natural Stride is pefect. You can run in fire away and run back out to Flatbow range quick and avoid dmg at the same time.
I agree that another attack is needed, Burning Arrow is not exactly spamable, decent recharge, but I feel you need something more.
I dunno how to quote stuff, but here is this:
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]
drago's flatbow
runes: sup marksmanship, major WS, major expertise, sup vigor, attunement
so in health, that is 480-75+50+30= 485hp
I think you ment to say, minor WS and Minor Exp.
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Dec 11, 2006, 05:35 PM // 17:35
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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please, if your using this for pvp, use a recurve bow or longbow w/read the wind.
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Dec 11, 2006, 06:03 PM // 18:03
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#10
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Dutch Masterr
please, if your using this for pvp, use a recurve bow or longbow w/read the wind.
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It's a PvE forum, so unless the OP precise it's a PvP build, I assume it's not...
Going with read the wind, a flatbow is much better than a longbow: read the wind's description is wrong: it doesn't make your arrows go 2 times fasters, but it reduce the size of the arc to the minimum (which makes arrows 2 times faster with a recurve bow, 4 times or so with a flatbow - and flatbows have a much better refire rate).
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Dec 11, 2006, 10:17 PM // 22:17
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#11
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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PvE build, lol
cathode - two stances is too much?!?!? wtf?!?! if u havent noticed, im only bringing litening reflexes if i dont need rez, which i probably do
so if i bring NS, what are the chances im gonna get hexed/enchanted...umm...99%???
orange milk - at 14, they burn for 5 seconds... and BA has recharge of 5 seconds...
also, burning arrow is extremely spammable because at 10 expertise, it costs 5 energy. rangers have energy regen of 3, or 1 energy/second. so by the time BA recharges, i wouldve gained 5 energy to use it again, if i did the math right.
guys, the whole point of this build is to degen the living hell outta one target with bleed and burn.
also, savage shot/distracting shot (which is kinda better than savage, come to think of ti) is an interupt, which is not always needed, so i can bring another dps atak, such as...crossfire or maybe even pin down
as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
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Dec 12, 2006, 01:51 PM // 13:51
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#12
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Xeones The Great
as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
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Flury is an option, yes, but non-ranger stances ain't affected by expertise anymore. With Frenzy, it may be too much energy-consuming - dunno, check that. Otherwise, again , I think people also suggested NS for this purpose. The 10 secs recharge make it perfect for this job. Alternatively, Lightning Reflexes keeps the IAS but its recharge time is an inconvenient (still... 2 stances: WD and LR should be more than enought to eventually cancel Frenzy in PvE).
Just one question concerning the build: do you really need 12 in expertise to manage your energy? Otherwise you may lower it a bit and put more points in Marksmanship.
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Dec 12, 2006, 04:07 PM // 16:07
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#13
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Thats great, you can do math, but that was not my point.
By "spammable" I mean recharge time.
You have 2 attacks, one (BA) recharges in 5 secs the other (Screeming) recharges in 8 secs. Savage is not an attack, but an INT,
not exactly spammable.
You need another attack, something spammable (i.e. something with a 3 or less recharge, OR another 5 sec that you can alternate with BA.
With 12 in EXP and your math there, you will have the energy to support another attack skill, or maybe take both distracting and savage, though I would prefer the extra attack.
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Dec 12, 2006, 05:09 PM // 17:09
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#14
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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spammable <_< hmm
anyone think of needling shot after they get to less than 50%??? n it only cost 2 energy at 13 exp!
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Dec 12, 2006, 06:18 PM // 18:18
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#15
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Flail is a decent stance option for a bow user, since mobility is less of an issue. Better than Frenzy in many ways, same damage output roughly, no energy cost, you get off about 4 shots per 5 second period, so you recharge it just in time to reapply it.
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Dec 12, 2006, 06:33 PM // 18:33
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#16
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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one of the points here is using a flatbow...
skip drago's because if you want the damage output of the vamp... you alrady said it was a degen through burn and bleed build
i use Forgotten Flatbow...which is zealous...which makes BA more spammable
btw...degen builds.... please put in Apply Poison... it makes poison for...longer than 5 seconds and screaming shot even longer bleeding time...which means...spam 5 second burning while poisoning at the same time and occasionally put in screaming shot...
if you are using this build in a team you won't need many defense stances....WD is enough... if you are using this soloing bosses you probably won't need more firing rate or less arc size... you will need to stay alive while degenning the bosses...WD...LR...NS...
enough...
another thing.... why make it a ranger warrior? imo you don't need anything a warrior has for a degen build...
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Dec 12, 2006, 08:09 PM // 20:09
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#17
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
btw...degen builds.... please put in Apply Poison... it makes poison for...longer than 5 seconds and screaming shot even longer bleeding time...which means...spam 5 second burning while poisoning at the same time and occasionally put in screaming shot...
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Apply Poison is better than Read the Wind when you spread conditions. If you're going for one foe, Read the Wind adds 10 dammage to one shot, poison does 8 damages between 2 shots with a flat/shot bow without IAS. With an IAS, RtW is even better. And RtW let you use a flat bow, which would be problematic without it (or FW). So for this build, I'd definitely keep RtW (also, burning + bleeding = 10 arrows of degen already ).
Last edited by Sir Mad; Dec 12, 2006 at 08:11 PM // 20:11..
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Dec 13, 2006, 01:51 AM // 01:51
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#18
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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hmm good idea bout flail
and im not spreading conditions im killing 1 at a time!!!
that also means i dont have the need for a cancel stance anymore hmmm
new build looky here:
r/w
attributes:
marks - 10,3,1
ws - 9,1
expertise - 11,1
drago's flatbow (im a fan of sundering)
runes: sup marks, sup vigor, min exp, min ws, attunement
485 hp
skills:
read the wind (needed w/ a flatbow)
savage shot/ distracting shot (interupts come in handy =])
troll unguent (need some sort of self-heal, and this is +8 regen)
burning arrow{E} (build is based around this lol)
flail (amazing IAS skill, just found out)
screaming shot (needed for max degen on one enemy!!! one!!!)
extra slot (i can put in another interupt or a stance for evasion such as WD or maybe even extra atak like cross fire or power shot)
rez signet(hmm...maybe used for rezzing ppl)
btw, to all u apply poison ppl, RtW is essential for flatbow, and as i said before i work on 1 target at a time!
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Dec 13, 2006, 07:55 PM // 19:55
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#19
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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the problem is.... you work on 1 foe at a time... solo or with a party?
solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...
partying...its good...
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Dec 14, 2006, 08:52 PM // 20:52
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#20
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Quote:
Originally Posted by anshin
the problem is.... you work on 1 foe at a time... solo or with a party?
solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...
partying...its good...
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He has a rez sig and was going to use Frenzy. Do the math, it's for a team
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